Direct Download 3ds Max: Rendering Exteriors

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In this course, author Adam Crespi takes you through the full production pipeline for lighting, rendering, and compositing the exterior of a house in 3ds Max. First he'll show you how to create mental ray materials like wood, metal, and glass; customize the Daylight system for realistic daytime lighting; and adjust the lighting for dusk and nighttime shots with photometric lights. Then he'll render the scenes, optimizing and styling the bounced light with Global Illumination and Final Gather. Finally, Adam takes the image into post, adding the final polish required at the end of the pipeline with Nuke and After Effects.
Topics include:
Creating exterior materialsAdding luster to glass and subtle detail to wood and sidingPositioning the sun with the Daylight systemLighting using HDR imageryLighting interior spacesFine-tuning the photographic exposureRendering and optimizing renderingCreating an ambient-occlusion rendering pass with custom materialsSetting up additional rendering passes for compositing purposesCompositing and adding post effects in Nuke and After Effects
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